Holgrim Grumblegut

Holgrim is short even for a dwarf but stocky and thick with muscle. His hair and beard are are almost entirely ash blonde, except for a dark discoloration in the beard that vaguely resembles the shape of a hawk.


Holgrim Grumblegut
Male Dwarf Cleric of Freedom 10
NG Medium humanoid (dwarf)
Init 1; Senses darkvision 60 ft.; Perception +9
AC 27, touch 14, flat-footed 25 (
11 armor, 2 shield, +1 Dex, +2 deflection, +1 dodge)
hp 89 (10d8
Fort 12, Ref +6, Will +14; +2 vs. poison, spells, and spell-like abilities, +2 trait bonus vs. charm and compulson
Defensive Abilities defensive training (
4 dodge bonus to AC vs. giants), freedom’s call; Resist cold 2
Speed 30 ft.
Melee masterwork warhammer 10/5 (1d8+2/×3)
Ranged masterwork heavy crossbow 9 (1d10/19-20) and
sling +8 (1d4
Special Attacks channel positive energy 5/day (DC 17, 5d6), 1 on attack rolls against goblinoid and orc humanoids
Domain Spell-Like Abilities (CL 10th; concentration +15)
20/day—dimensional hop
Cleric Spells Prepared (CL 10th; concentration +15):
5th—breath of life (DC 20), flame strike (DC 20), teleport [D], wall of stone (DC 20)
4th—blessing of fervor (DC 19), dimension door [D], divine power, freedom of movement, restoration
3rd—remove curse [D], remove curse, remove disease, wind wall, wrathful mantle (DC 18)
2nd—arrow of law (DC 17), consecrate, hold person (DC 17), lesser restoration, remove paralysis [D], shatter (DC 17)
1st—command (DC 16), comprehend languages, entropic shield, magic weapon, ray of sickening (DC 16), remove fear, sanctuary [D] (DC 16)
0 (at will)—detect magic, light, resistance, stabilize
[D] Domain spell; Domains Freedom, Liberation, Travel
Str 14, Dex 13, Con 14, Int 8, Wis 20, Cha 14
Base Atk +7; CMB +9; CMD 23 (27 vs. bull rush, 27 vs. trip)
Feats Alertness, Armor Proficiency (Heavy), Dodge, Selective Channeling, Toughness
Traits birthmark, northern ancestry
Skills Diplomacy +6, Heal +11, Perception +9 (
11 to notice unusual stonework), Sense Motive +11, Spellcraft +5
Languages Common, Dwarven
SQ agile feet (8/day), aura, domains (freedom, travel), liberty’s blessing
Combat Gear wand of cure light wounds; Other Gear +2 full plate, heavy wooden shield, crossbow bolts (10), masterwork heavy crossbow, masterwork warhammer, sling, sling bullets (10), belt of mighty constitution +2, cloak of resistance +2, headband of inspired wisdom +2, incense of meditation, incense of meditation, incense of meditation, ring of protection +2, backpack, bedroll, belt pouch, blanket, winter, flint and steel, grappling hook, rope, spell component pouch, torch (2), waterskin, 138 gp
Special Abilities
Agile Feet (8/day) (Su) For 1 rd, you ignore difficult terrain.
Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Birthmark +2 save vs. charm & compulsion
Cleric Channel Positive Energy 5d6 (5/day) (DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Freedom) Associated Domain: Liberation
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Dimensional Hop (100/day) (20/day) (Sp) Teleport 100’/day.
Energy Resistance, Cold (2) You have the specified Energy Resistance against Cold attacks.
Freedom’s Call (10 rounds/day) (Su) 30’r aura suppresses many conditions.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Liberty’s Blessing (8/day) (Su) Allow target to re-attempt a save.
Selective Channeling Exclude targets from the area of your Channel Energy.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


Holgrim Grumblegut

The Slumbering Tsar Saga Koan mechagremlin